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Star wars commander level 5 base
Star wars commander level 5 base







Therefore you have a SC designed for defense and an SC designed for offense. However on attack you can also use your main base Squad Command units.

  • In a Squad War, you always have your Defensive Outpost Squad Command (the base you designed for the Squad War) available for all defenses.
  • Unlike normal attacks, be prepared to use a full complement of spacecraft in each battle.
  • Marauders should take outposts just before the strikers attack.
  • Coordinate attacks after scouting is complete.
  • For example, if they plan to use X-Wings to take out the SC, then SC units is not needed. Strikers should communicate with their scout to let them know what kinds of information they need. They should receive defensive information from their assigned scout in order to maximize the effectiveness of their attacks. They should work from the weakest bases on up.
  • 5 players, the strikers, will execute the attacks.
  • When they attack will be discussed momentarily.
  • 5 players, the marauders, will maintain control of the outposts.
  • It is their goal to ensure the success of the striker's attacks. No expectation is made of these scouts to capture any uplinks. They will pass this along to their striker. Their goal is to learn what is in the Squad Command for each enemy and the location of all possible traps.

    star wars commander level 5 base star wars commander level 5 base

  • 5 players, the weakest attackers, will be called scouts and will be used to feel out the enemy.








  • Star wars commander level 5 base